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External · Unity · Multiplayer Optimization
Sonic Rumble: Speed, Scale, and Stability
SEGA and Rovio shipped a 32-player arcade royale across mobile and PC. The trick was scale: distance-based culling for animations, physics, and network alike, a predictive system that estimates player positions under latency, and URP's SRP Batcher to slim stage assets — holding 30 fps even on 3 GB low-spec devices.
Engine
Unity
Platforms
Web
Polygon budget
—
FPS target
—
Overview
SEGA and Rovio shipped a 32-player arcade royale across mobile and PC. The trick was scale: distance-based culling for animations, physics, and network alike, a predictive system that estimates player positions under latency, and URP's SRP Batcher to slim stage assets — holding 30 fps even on 3 GB low-spec devices.