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Art & Design Services

We lock visual direction early. Concepts that survive production, and UI that stays quiet until the player needs it.

Concept Art, Character Design, UI/UX

What we deliver

Sub-disciplines inside art & design. Pick a slice or the full stack.

01

Concept art

World, character, and key-art exploration that locks direction before expensive production turns.

02

Character design

Silhouette, costume, and personality sheets ready for modeling and animation handoff.

03

Environment design

Mood, composition, and modular language for levels that read as authored.

04

UI / UX for games

HUD, menus, and spatial UI with readability under motion, HDR, and headset constraints.

05

Visual polish pass

Lighting, color script, and presentation polish that closes the gap between vertical and shippable.

06

Marketing & key art

Still frames and presentation art for pitches, stores, and client reviews.

Why Feative for this

01

Direction before spend

Strong concepts cut rework when engineering and art collide mid-milestone.

02

Production literacy

Designers who understand LODs, atlases, and engine limits, not only illustration.

03

One visual language

Gameplay, UI, and stills share one look so the product reads as finished.

Technologies we use

We match your tools when we can. These are the ones we ship with most often.

  • Photoshop
  • Procreate
  • Figma
  • Substance
  • Unreal
  • Unity UI