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AR / VR / MR Development Services

We build VR and AR people use, not only watch. Movement, interaction, and scale come first.

Meta Quest, Vision Pro, OpenXR

What we deliver

Sub-disciplines inside ar / vr / mr. Pick a slice or the full stack.

01

Full-cycle VR game development

Concept through release for headset-native titles. Comfort, tracking, and frame stability are requirements.

02

VR mobile & standalone

Quest-class standalone builds tuned for thermals, battery, and reliable room-scale play.

03

AR / MR applications

On-device AR and mixed reality with stable placement, occlusion, and platform SDKs.

04

Spatial content & animation

Characters, environments, and props authored for stereoscopic viewing and close-range scrutiny.

05

VR integration & deployment

OpenXR and platform SDK integration, store packaging, and retrofit of existing content into spatial formats.

06

Support & maintenance

Post-launch fixes, SDK upgrades, and content drops as headset ecosystems change.

07

Training & simulation VR

Enterprise and education sims with comfort options, assessment hooks, and hardware flexibility.

08

Comfort & interaction design

Locomotion, vignettes, haptics, and UI that keep sessions playable.

Why Feative for this

01

Immersion is engineered

Presence comes from tracking precision, frame stability, and interaction design. We treat those as core systems.

02

Hardware realism

Quest, PCVR, and Vision Pro have different budgets. We design to the device you ship on.

03

Games and training

Entertainment titles and training sims share the same craft bar with different goals.

Technologies we use

We match your tools when we can. These are the ones we ship with most often.

  • Unreal Engine 5
  • Unity
  • OpenXR
  • Meta Quest SDK
  • SteamVR
  • C#
  • C++