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Industry breakdown · 2 min · 10/9/2026
VR Construction Safety Training: Results
How One Reality moved construction safety training into Unreal Engine VR: up to 4x lower cost per trainee and average test scores above 90%, plus our takeaways.
What happened
One Reality replaced offsite construction safety training with VR scenarios built in Unreal Engine, working with Ramirent/Loxam. They report up to four times lower cost per trainee and average test scores above 90%. Workers practise hazard recognition and site procedures without any real risk.
Why it worked
- Training moved to where the workers are, removing travel and site downtime.
- Scenarios focused on hazards that are dangerous or impossible to rehearse for real.
- Results were measured (cost per trainee, test scores), which makes the business case easy to repeat.
What we'd take into a client project
- Define the success metric (cost, pass rate, time to competence) before building the first scenario.
- Start with one high-risk procedure as the first milestone and prove it before building a library.
- Plan headset logistics (charging, hygiene, updates) as part of the project, not as the client's problem.
Related
Note: Feative Studios was not involved in this project. This breakdown summarises what the developers have shared publicly; the takeaways are our own.