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3D Modeling Services

We deliver 3D that holds up in-engine, not only in a DCC viewport. Topology, LODs, and materials match the frame budget you ship.

ZBrush, Substance, PBR

What we deliver

Sub-disciplines inside 3d modeling. Pick a slice or the full stack.

01

Character modeling

Hero and crowd characters with clean topology, UVs, and deformation-ready meshes.

02

Environment art

Modular kits, hero props, and scene assembly tuned for streaming and culling.

03

Hard-surface & props

Weapons, vehicles, and interactive props with readable silhouettes at gameplay distances.

04

PBR texturing

Substance materials that hold up under Lumen, baked lighting, or mobile constraints.

05

Retopo & optimization

High-to-low pipelines, LODs, and platform-specific budgets that keep the look intact.

06

Photogrammetry cleanup

Scan cleanup, retopo, and bake pipelines for twins, VR, and location-based work.

Why Feative for this

01

Engine-first craft

We validate assets in Unreal or Unity early so surprises stay in art review, not packaging week.

02

Budget honesty

We size polycounts and textures to the target platform, not a portfolio render.

03

Clean handoff

Naming, folders, and source files your internal team can own without digging.

Technologies we use

We match your tools when we can. These are the ones we ship with most often.

  • ZBrush
  • Maya
  • Blender
  • Substance 3D
  • Marmoset
  • Unreal
  • Unity