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Work

Shipped titles & demos

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All projectsGames, XR, and digital twin work shipped end to endRise of Mutant SwarmsStrategy · Survival · Tower DefenseHumanity WarfareHorror · Stealth · SurvivalSurvive: Against the MonstersAction · Survival · Top Down ShooterTreasure Core: Dig & Discover QuestSimulation · Casual · DiggingPlane AdventureAdventure · FlightMetaverseArch Viz · Pixel StreamingShed HappensAR · Photogrammetry · Mobile AppPixel StreamingVR · Laboratory Simulation

Case studies

How we built it

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All case studiesTechnical breakdowns of engines, budgets, and outcomesMetaverse - Arch VizCloud-rendered architectural visualization via Unreal Pixel Streaming - clients walk full-scale interiors, swap finishes, and adjust lighting from any browser. No downloads, no GPU required, no setup. Built in UE5 with baked lighting, Nanite geometry, and material-instance switching for real-time finish selection.Shed HappensPoint a phone at any object and get an accurately scaled, exportable 3D model. Photogrammetry reconstructs geometry; AI-based scaling maps it to real-world dimensions without markers. React front end, Unity 3D pipeline, COLMAP backend. Export to GLB, FBX, or OBJ. Sub-10cm accuracy on typical construction objects.Pixel Streaming - Open CityInteractive open-world city experience streamed to any browser via UE5 Pixel Streaming. Users navigate streets, explore buildings, and interact with elements in real time - no downloads, no GPU required. Cloud-rendered with baked lighting, Nanite geometry, and free-roam navigation.Office VR SimulationPhotogrammetry-built 3D replica of a real office, captured with hybrid LiDAR + photography for 1-2cm accuracy. Remote employees explore corridors, meeting rooms, and workspaces in VR or browser before their first day. Teleport navigation, snap turning, and Pixel Streaming for headset-free access. Built in UE5 with Nanite.Inside the Development Journey of Clair Obscur: Expedition 33Sandfall Interactive built a UE5 turn-based RPG with a core team of under 30 - a scale most studios wouldn't imagine shipping at this fidelity. Blueprints drove day-to-day iteration, while Lumen, Nanite, and MetaHumans delivered the cinematic look. The lesson: modern Unreal's out-of-the-box features let a small team punch far above its weight.How a Small Team Made Minecraft Dungeons in Unreal EngineAbout twenty developers built Minecraft Dungeons on Unreal Engine - and source access let them adapt the engine instead of fighting it. The team kept iteration fast with lightweight workflows and scoped the game to what a small crew could polish. Proof that Unreal scales down as well as it scales up.How Dragon Quest XI Came to Life with Unreal Engine 4Square Enix needed a modern engine to modernize its most beloved RPG. UE4 delivered: Enlighten lighting, a day-night cycle that was just a value tweak, and editor iteration fast enough for quick map redesigns. The team even worked with Epic to fix garbage collection - and those improvements shipped back into the engine itself.Unreal Tools That Shaped Shin Megami Tensei VAtlus's first Unreal project - and they used it to hand-draw a whole demon roster in engine. Material instances kept the painterly art style, Pivot Painter animated props in ways Maya couldn't, Sequencer cut the cinematics, and Blueprints replaced legacy scripting. What made it work: the right tool for each discipline.

Services

Disciplines we join your production with

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Game DevelopmentConcept through launch. Systems, engineering, and production that fit your Unreal, Unity, or Godot schedule.MetaverseVirtual worlds, social hubs, and digital economies, streamed or native, built for live ops.AR / VR / MRTraining sims, room-scale VR, and spatial apps from Meta Quest to Vision Pro, with comfort and tracking treated as product work.3D ModelingCharacters, environments, and props sculpted, textured, and optimized for real-time engine budgets.Art & DesignConcept art, character design, and UI/UX that define a title's look before and after engineering locks.Digital TwinArchitecture, manufacturing, and city-scale twins for walkthroughs, training, and client decisions.
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Work

Shipped titles and demos - games, XR, and digital twins. For technical writeups, see case studies.

9 works

Unity

Rise of Mutant Swarms

Strategy · Survival · Tower Defense

Unity

Humanity Warfare

Horror · Stealth · Survival

Unity

Survive: Against the Monsters

Action · Survival · Top Down Shooter

Unity

Treasure Core: Dig & Discover Quest

Simulation · Casual · Digging

Unity

Plane Adventure

Adventure · Flight

Unreal Engine 5

Metaverse

Arch Viz · Pixel Streaming

Unity · React

Shed Happens

AR · Photogrammetry · Mobile App

Unreal Engine 5

Pixel Streaming

VR · Laboratory Simulation

Unreal Engine 5

Office VR Simulation

VR · Photogrammetry · Architecture

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Game Development & XR Outsourcing Studio. Response within 24 hours.

1001 S Main St, Ste 500, Kalispell, MT, USA

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