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How a Small Team Made Minecraft Dungeons in Unreal Engine
About twenty developers built Minecraft Dungeons on Unreal Engine — and source access let them adapt the engine instead of fighting it. The team kept iteration fast with lightweight workflows and scoped the game to what a small crew could polish. Proof that Unreal scales down as well as it scales up.
Engine
Unreal Engine
Platforms
Mojang Studios
Polygon budget
—
FPS target
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Overview
About twenty developers built Minecraft Dungeons on Unreal Engine — and source access let them adapt the engine instead of fighting it. The team kept iteration fast with lightweight workflows and scoped the game to what a small crew could polish. Proof that Unreal scales down as well as it scales up.