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Unreal Tools That Shaped Shin Megami Tensei V
Atlus's first Unreal project — and they used it to hand-draw a whole demon roster in engine. Material instances kept the painterly art style, Pivot Painter animated props in ways Maya couldn't, Sequencer cut the cinematics, and Blueprints replaced legacy scripting. What made it work: the right tool for each discipline.
Engine
Unreal Engine
Platforms
Web
Polygon budget
—
FPS target
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Overview
Atlus's first Unreal project — and they used it to hand-draw a whole demon roster in engine. Material instances kept the painterly art style, Pivot Painter animated props in ways Maya couldn't, Sequencer cut the cinematics, and Blueprints replaced legacy scripting. What made it work: the right tool for each discipline.