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External · Unreal Engine · Game Development

Unreal Tools That Shaped Shin Megami Tensei V

Atlus's first Unreal project — and they used it to hand-draw a whole demon roster in engine. Material instances kept the painterly art style, Pivot Painter animated props in ways Maya couldn't, Sequencer cut the cinematics, and Blueprints replaced legacy scripting. What made it work: the right tool for each discipline.

Original source

Engine

Unreal Engine

Platforms

Web

Polygon budget

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FPS target

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Overview

Atlus's first Unreal project — and they used it to hand-draw a whole demon roster in engine. Material instances kept the painterly art style, Pivot Painter animated props in ways Maya couldn't, Sequencer cut the cinematics, and Blueprints replaced legacy scripting. What made it work: the right tool for each discipline.

Credits

  • External · Unreal Engine
  • Atlus
  • Category: Game Development
  • Engine: Unreal Engine
  • Platforms

  • Web