External · Unity · XR / AR / VR
Adapting to the Fast Pace of a Live Multiplayer VR Game: PICKABOOM
PIGIAMA KASAMA's first multiplayer VR title ships weekly updates while running a live game — so every release has to be profiled, optimized, and safe. The team chased stable 60+ fps on Quest 3 with continuous VR memory and GPU work, and learned to adapt fast when the live game answered back. A live-ops studio's approach, applied to VR.
Engine
Unity
Platforms
Web
Polygon budget
—
FPS target
—
Overview
PIGIAMA KASAMA's first multiplayer VR title ships weekly updates while running a live game — so every release has to be profiled, optimized, and safe. The team chased stable 60+ fps on Quest 3 with continuous VR memory and GPU work, and learned to adapt fast when the live game answered back. A live-ops studio's approach, applied to VR.