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External · Unity · XR / AR / VR

Adapting to the Fast Pace of a Live Multiplayer VR Game: PICKABOOM

PIGIAMA KASAMA's first multiplayer VR title ships weekly updates while running a live game — so every release has to be profiled, optimized, and safe. The team chased stable 60+ fps on Quest 3 with continuous VR memory and GPU work, and learned to adapt fast when the live game answered back. A live-ops studio's approach, applied to VR.

Original source

Engine

Unity

Platforms

Web

Polygon budget

—

FPS target

—

Overview

PIGIAMA KASAMA's first multiplayer VR title ships weekly updates while running a live game — so every release has to be profiled, optimized, and safe. The team chased stable 60+ fps on Quest 3 with continuous VR memory and GPU work, and learned to adapt fast when the live game answered back. A live-ops studio's approach, applied to VR.

Credits

  • External · Unity
  • PIGIAMA KASAMA
  • Category: XR / AR / VR
  • Engine: Unity
  • Platforms

  • Web