External · Unity · Multiplayer Optimization
Networking a Physics Co-op Game: LEGO Voyagers
Light Brick Studio built LEGO Voyagers as a local co-op physics game — then retrofitted online co-op after the game was essentially done. Netcode for GameObjects and Relay got them to a working stack fast, while host-side validation and latency-hiding attachment smoothing made physics feel fair. An honest look at the cost of adding networking late.
Engine
Unity
Platforms
Web
Polygon budget
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FPS target
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Overview
Light Brick Studio built LEGO Voyagers as a local co-op physics game — then retrofitted online co-op after the game was essentially done. Netcode for GameObjects and Relay got them to a working stack fast, while host-side validation and latency-hiding attachment smoothing made physics feel fair. An honest look at the cost of adding networking late.