← All case studies

External · Unity · Multiplayer Optimization

Networking a Physics Co-op Game: LEGO Voyagers

Light Brick Studio built LEGO Voyagers as a local co-op physics game — then retrofitted online co-op after the game was essentially done. Netcode for GameObjects and Relay got them to a working stack fast, while host-side validation and latency-hiding attachment smoothing made physics feel fair. An honest look at the cost of adding networking late.

Original source

Engine

Unity

Platforms

Web

Polygon budget

—

FPS target

—

Overview

Light Brick Studio built LEGO Voyagers as a local co-op physics game — then retrofitted online co-op after the game was essentially done. Netcode for GameObjects and Relay got them to a working stack fast, while host-side validation and latency-hiding attachment smoothing made physics feel fair. An honest look at the cost of adding networking late.

Credits

  • External · Unity
  • Light Brick Studio
  • Category: Multiplayer Optimization
  • Engine: Unity
  • Platforms

  • Web