External · Unity · Optimization
Rendering at 500 km/h in Gear.Club Unlimited 3
Eden Games renders a 60 fps arcade racer streaming environments at up to 500 km/h — on hardware from Switch 2 to RTX PCs. The answer: a fully GPU-driven custom Scriptable Render Pipeline, virtual texturing with feedback loops, and DLSS/FSR/XeSS upscaling. The team even worked with Unity's ray tracing group to extend the rendering APIs.
Engine
Unity
Platforms
Web
Polygon budget
—
FPS target
—
Overview
Eden Games renders a 60 fps arcade racer streaming environments at up to 500 km/h — on hardware from Switch 2 to RTX PCs. The answer: a fully GPU-driven custom Scriptable Render Pipeline, virtual texturing with feedback loops, and DLSS/FSR/XeSS upscaling. The team even worked with Unity's ray tracing group to extend the rendering APIs.