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External · Unity · Optimization

Rendering at 500 km/h in Gear.Club Unlimited 3

Eden Games renders a 60 fps arcade racer streaming environments at up to 500 km/h — on hardware from Switch 2 to RTX PCs. The answer: a fully GPU-driven custom Scriptable Render Pipeline, virtual texturing with feedback loops, and DLSS/FSR/XeSS upscaling. The team even worked with Unity's ray tracing group to extend the rendering APIs.

Original source

Engine

Unity

Platforms

Web

Polygon budget

—

FPS target

—

Overview

Eden Games renders a 60 fps arcade racer streaming environments at up to 500 km/h — on hardware from Switch 2 to RTX PCs. The answer: a fully GPU-driven custom Scriptable Render Pipeline, virtual texturing with feedback loops, and DLSS/FSR/XeSS upscaling. The team even worked with Unity's ray tracing group to extend the rendering APIs.

Credits

  • External · Unity
  • Eden Games
  • Category: Optimization
  • Engine: Unity
  • Platforms

  • Web