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External · NVIDIA · Optimization

Neural Rendering and Path Tracing in DOOM: The Dark Ages

id Software shipped path tracing inside id Tech 8 in six months. Opacity Micro-Maps cut shading on alpha-tested geometry, Shader Execution Reordering tamed divergent warps, and DLSS 4's transformer model made upscaling and denoising fast enough for a 60 fps id game. A look at how cutting-edge rendering became shipping reality.

Original source

Engine

Unreal Engine / Custom

Platforms

Web

Polygon budget

—

FPS target

—

Overview

id Software shipped path tracing inside id Tech 8 in six months. Opacity Micro-Maps cut shading on alpha-tested geometry, Shader Execution Reordering tamed divergent warps, and DLSS 4's transformer model made upscaling and denoising fast enough for a 60 fps id game. A look at how cutting-edge rendering became shipping reality.

Credits

  • External · NVIDIA
  • Category: Optimization
  • Engine: Unreal Engine / Custom
  • Platforms

  • Web