External · NVIDIA · Optimization
Neural Rendering and Path Tracing in DOOM: The Dark Ages
id Software shipped path tracing inside id Tech 8 in six months. Opacity Micro-Maps cut shading on alpha-tested geometry, Shader Execution Reordering tamed divergent warps, and DLSS 4's transformer model made upscaling and denoising fast enough for a 60 fps id game. A look at how cutting-edge rendering became shipping reality.
Engine
Unreal Engine / Custom
Platforms
Web
Polygon budget
—
FPS target
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Overview
id Software shipped path tracing inside id Tech 8 in six months. Opacity Micro-Maps cut shading on alpha-tested geometry, Shader Execution Reordering tamed divergent warps, and DLSS 4's transformer model made upscaling and denoising fast enough for a 60 fps id game. A look at how cutting-edge rendering became shipping reality.