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Industry breakdown · 2 min · 10/9/2026
KFC Re:Store: Branded Metaverse Commerce
How KFC China and Merkle built Re:Store in Unreal Engine inside QQ's metaverse, where in-world orders arrive for real: 19 million visitors in five weeks.
What happened
KFC China and Merkle opened Re:Store, a virtual store inside QQ's metaverse built in Unreal Engine. Visitors wander, play and order food in-world that arrives in the real world. In the first five weeks it drew 19 million visitors and 4.3 billion interactions.
Why it worked
- The virtual store connected to a real outcome (an actual order), which gave people a reason to visit.
- It launched inside an existing platform with an audience, instead of asking people to install something new.
- Play and commerce were combined, so the visit was worth it even without buying.
What we'd take into a client project
- Tie a branded virtual space to one concrete real-world action, and make that action the main metric.
- Go where the audience already is; distribution decides most metaverse projects.
- If the experience must run in a browser on any device, consider Pixel Streaming and budget the streaming cost early.
Related
Note: Feative Studios was not involved in this project. This breakdown summarises what the developers have shared publicly; the takeaways are our own.